Overview of the Most Important Social VR Platforms
Please join us as we welcome Ryan Schultz to the Students In VR Workshop stage.
Ryan has an unusual but useful background for a librarian: an honours degree in Computer Science. He has worked both in computer technology jobs and as a professional librarian, and has often worked where he can combine his two skill sets: applying various aspects of information technology to improve library service. For the past three years, Ryan has been writing a blog about social VR, virtual worlds, and the metaverse, called RyanSchultz.com.
A fundamental shift is occurring in education. Once a top-down static practice of information transfer, learning is now about the dynamic act of knowledge creation. Students are not just content consumers but also content contributors and content creators.
Students in VR, an Educators in VR project, is an organization that supports, highlights and connects students who use spatial computing to create the lessons, environments and worlds in which they live and learn. Emerging technologies have finally caught up with the creativity and genius of youth. We are here to support that creativity and genius through the Student in VR international conferences and chapters.
EDUCATORS IN VR
Learn more about Educators in VR on their site and our AltspaceVR Educators in VR Channel. Join the conversation on the Educators in VR Discord, on our @educatorsvr Twitter, or in our Facebook group.