Session: Crowdsourcing Virtual Learning / VR Classroom Management / Life-Changing VR
2020 Educators in VR International Summit brings together educators, learners, researchers, and experts in VR, AR, and XR to share their their passion for integrating immersive technology in education.
Enabling the Future of Virtual Learning through Crowdsourcing and Co-Creation
Nick van Breda, Innovation Evangelist, Nick van Breda Consultancy
How is the world learning in 2050, when 7 billion people are connected? Nic Van Breda and his team are leveraging brain to brain computing, using eye tracking, EEG sensors and MR with lots of edtech developed during Eduhack.nl hackathons to truly create personalised context based learning. Join him to discuss the future of technology.
Ex-Gamer, Nich van Breda, is saving the world Cultivating exponential technologies and training 1 million people to use it solve SDGs.
Track: Down to Basics
Making Classroom VR Management Easy
Sean Strong, CEO, Grove Learning
With a classroom of VR, how do you know what your students are actually doing? How do you manage your classroom? How do you keep students on task? How long does your setup take? Sean Strong will introduce his Grove Classroom management tool that simplifies educators' work. Grove Classroom allows you to know what apps your students are in, launch them to apps and links, lock them into particular experiences, and manage a library of your downloaded content items.
Sean Strong is the CEO and Co-Founder of Grove Learning. Sean studied Artificial Intelligence at Stanford University, has experience working at Apple and EdTech, has taught over a hundred students how to code, and had an athletic career with 2 NCAA All-American titles. Sean is working to make VR more accessible and effective for educators worldwide.
Using VR for Life-Changing Purposes
Christophe Leske, Consultant and Developer, multimedial.de
Christophe Leske will present how coaching individuals in VR should and could be done, using a flexible and adaptable 3d environment which provides tools that could get modeled according to the clients specifications. What is a feasible approach to the process, and how do we bootstrap the creation of said tools or environments as a self-defined goal using the methodology discussed itself?
A 47-year old French-German developer with an interest in psychology and new technologies, Christophe Leske is interested in exploring the possibilities of interactive 3d visualization for coaching and therapeutic purposes, using different techniques like timelines and SMART goal setting and visualization.
Check out the Educators in VR International Summit schedule on our Educators in VR site and mark Interested on upcoming presentations on our AltspaceVR Educators in VR Channel. We have events in AltspaceVR, ENGAGE, rumii, Mozilla Hubs, and Somnium Space. Join the conversation on our Discord Channel, on our @educatorsvr Twitter with hashtags #2020edinvr #edinvr #educatorsinvr, or in our Facebook group.
ASVR; 1201293 - VC08 + BA04 + VC14